Implementation of VR-based learning environments-Theoretical frame of reference and practical application.

This paper applies a frame of reference to systematize the advantages and disadvantages of such learning scenarios, especially on didactic, economic and technological levels.

For decades, professional discourse on the use of VR-based learning environments in education has often emphasized their opportunities over their limitations in a rather unsystematic way. The present article applies a framework to systematize examples of the advantages and disadvantages of such learning scenarios, with particular focus on the didactic, economic and technological dimensions. It further describes a practical use case that attempts to exploit the potentials of using VR-based learning environments for educational purposes while adequately addressing its challenges.

Link to: PDF (German)

Author: Prof. Dr.-Ing. Marius Brade, Maximilian Georg Liebscher, Jonathan Dyrna, Helge Fischer

Last modified: 12.05.2022 08:12 Uhr

Created at: 06.05.2022 10:56 Uhr

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